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Iconography : Kawashima vs “Super Mario”! Should a game be serious in order to stimulate cognitive aptitudes?
Iconography : Kawashima vs “Super Mario”! Should a game be serious in order to stimulate cognitive aptitudes?
2010
S. Lorant-Royer
C. Munch
H. Mesclé
A. Lieury
Keywords:
Iconography
Humanities
Cognition
Art
Literature
Aesthetics
Correction
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