A social robot activity for novice programmers

2021 
We have developed an activity on social robots for learners of ages 11-14, as part of a broader AI and CT curriculum for secondary education. We thereby address some of the difficulties that teachers experience when teaching physical computing and challenges of CS education such as gender equality. During the project, learners will use a graphical programming language and simulator to design and implement their robot. Afterward, they can transfer their design to a physical robot.
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