An architectural model for Improving the reusability of graphical user interfaces

2019 
Graphical interface programming remains a laborious and time-consuming exercise of the bulk of the interaction that usually has to be coded using a programming language. This code, often wordy and not very readable, impacts the reusability of the interfaces and the iterative design, even minor modifications of the user interface requiring it to be substantially modified. We propose an architectural model and an experimental toolkit that makes modifications easier.
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