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Developing a multi-touch serious game to fight the digital divide: The Portuguese ATM: A pilot case study
Developing a multi-touch serious game to fight the digital divide: The Portuguese ATM: A pilot case study
2012
Carvalho
Bessa
Peres
Magalhaes
Guedes
Oliveira
Keywords:
Teamwork
Multimedia
Digital divide
Multi-touch
context
User interface
Portuguese
Computer science
serious game
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