Enhancing the accessibility of serious games: A case study with Foodbot Factory

2021 
Foodbot Factory, a nutrition-based serious game for students in grades 4-6, is intended to be used in Canadian classrooms and for online-learning. However, it was not developed with accessibility in mind, and must be updated to ensure it is inclusive and considers the needs of all learners. Plans for the implementation of these updates are discussed, detailing the use of in-game dialogue to facilitate user-customization.
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