Study of Reading and Rendering Method for 3DS File Based on DirectX11
2013
Based on the analysis of the structure of the 3DS file, this paper uses recursive method to collect content of 3DS file and designs the data structure to save them. Then, reading and drawing principle for 3DS file is studied by DirectX 11. Finally, the system for reading and drawing 3DS file is designed and implemented based on DirectX11 in VS2010, and achieves better results.
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