REAL-TIME COLLISION AVOIDANCE FOR KINEMATICALLY REDUNDANT MANIPULATORS
1989
This paper presents a collision avoidance algorithm for kinematically redundant manipulators. The main interesting aspects of this algorithm are:
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real-time application: if the time slot of the real time system is too short for computing the full algorithm, freedom of collision is guaranteed by a worst-case check
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full 3-D features
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general purpose: nearly all kinematic structures may be specified
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robots and obstacles are treated similarly
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regular data structures and algorithms: implementation on special hardware is possible
The algorithm was implemented on a 68020 computer and tested by use of a robot simulation system.
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