A Wearable Mobile Exergaming System for Activity Recognition and Relaxation Awareness
2019
An exergaming implementation is used for human activity recognition and to encourage calmness. We create a mobile video game to record and analyze the user’s physical output. Commercial wearable sensors are incorporated into a mobile gaming interface to provide in-game controls and quantified bio-metrics of the user’s meditation level and arm motion. A wearable accelerometer is used to control the player’s ship, while a vibrating motor provides feedback from the game. An electroencephalographic (EEG) sensor is used to monitor the user’s meditation state for replenishing the ship’s shield. An activity recognition algorithm is used to identify the five specific exercise motions the player performs to control the game.
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