Intensidad de demanda de los videojuegos y su efecto sobre el estado de ánimo y la activación percibida

2014 
This study analyzes the relationship between videogames use with different activation intensity and the perceived arousal and mood. It has been used a repeated measures design (N= 27). Results show that positive mood increase with high required activation game, meanwhile videogame use doesn’t affect negative mood. In regards to perceived arousal, it has been found both low and high required activation videogames there is an increase in perceived arousal. Likewise, there are sex differences in the low required activation videogame. Implications and findings are discussed.
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