Situated Learning with Role-Playing Games to Improve Transfer of Learning in Tertiary Education Classrooms
2014
Industries have expectations that university graduates possess well-rounded theoretical and practical knowledge to be successful in their jobs. While effective teaching and learning are essential goals in higher education institutions, lessons and learning activities in traditional classroom or lecture settings are often out of context, presented to students with much theoretical generality and abstract representations. This leads to a disconnection between academia and industry, where students struggle to apply abstract principles and knowledge in a real-world context to perform effectively in their workplace. This study seeks to address this learning gap by investigating the learning effectiveness of using role- playing games as a tool to foster authentic learning experience for tertiary education students and achieve situated learning outcomes.
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