Research on the Construction of Virtual Reality Engine for Party School Teaching Application.

2020 
In the current situation of the development of science and technology, virtual technology arises at the historic moment. As a kind of computer simulation technology, it has the simulation ahead of the real world. Because of its many advantages, virtual technology is already being used in fields such as education and medicine. However, there are still some shortcomings in the current virtual technology. Although the development tools are equipped, there are still some disadvantages in the process of using them, which hinders the developers to improve their work efficiency significantly. Among the prospects, this technology is the most widely used in education, and this paper aims to develop a virtual reality application engine that is convenient for party school teaching. In the education and learning of the party school, the design and r&d of VR products should be completed under the support of the model and theory of education, and should respond to the characteristics of the discipline. This paper expounds a series of processes from design to r&d of VR products. At the beginning, I analyses the subject and investigated the market prospect of VR education, so as to get a product with the same learning efficiency and teaching efficiency. Secondly, the depth plane analysis is carried out on the mathematical knowledge needed in the construction of 3d model, and the emphasis is put on the introduction of quaternions, transformation matrix, homogeneous coordinates and the functions of these knowledge in 3d application.
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