Virtual reality in thermal body symmetry and muscular force after stroke

2018 
The use of virtual reality (VR) in post-stroke patients can maximize praxic-motor skills. The aim of the present study is to investigate whether the use of this interface can improve upper limb muscle strength, balance, body symmetry and functionality. The research was longitudinal, quantitative, case-study with a patient diagnosed with stroke. The selected variables were muscle strength (Load Cell), Body Symmetry (Thermography). The platform of the Nintendo Wii Sports game was used in association with the rehabilitation protocol based on the Bobath concept, in weekly 60 minutes of duration. There was a significant improvement in the scores of the evaluations related to functionality, muscle strength, balance and body symmetry. VR is a biofeedback tool that provides the individual with an immediate return on performance, where body parameters are directly influenced and praxis-motor skills are maximized.
    • Correction
    • Source
    • Cite
    • Save
    • Machine Reading By IdeaReader
    0
    References
    0
    Citations
    NaN
    KQI
    []