Augmenting virtual worlds with real-life data from mobile devices
2010
Virtual worlds have typically been isolated from the real environment, treated as separate parallel worlds. In this paper we show a scenario where context data collection from mobile devices can be used for augmenting virtual worlds with real-life data. Life-logging elements are used to control an avatar, in a virtual world, as a way to re-play experiences. The prototype system, which was implemented for proving the concept, is presented.
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