ÖĞRENCİLERİN EĞİTSEL BİLGİSAYAR OYUNU KULLANIMINA İLİŞKİN GÖRÜŞLERİ: SOSYAL BİLGİLER DERSİ ÖRNEĞİ * STUDENTS' OPINIONS OF EDUCATIONAL COMPUTER GAME UTILIZATION: A SOCIAL STUDIES COURSE CASE

2008 
*** , Kursat CAĞILTAY **** OZET: Bu arastirmanin amaci, orgun egitimdeki derslerde egitsel bilgisayar oyunu kullanimina iliskin ogrenci goruslerini ortaya cikarmaktir. Calisma, Ankara ilindeki ozel bir Ilkogretim okulunun 6. sinifinda Sosyal Bilgiler dersini alan 24 ogrenci ile 9 hafta boyunca gerceklestirilmistir. Nitel arastirma yontemleri kullanilan arastirmanin sonucunda ogrencilerin egitsel oyun ortamini begendikleri ve boyle bir ortamin Sosyal Bilgiler dersinde destekleyici olarak kullanilmasinin onlarin derse olan motivasyonlarini artirdigi bulunmustur. Anahtar sozcukler: egitsel bilgisayar oyunu, sosyal bilgiler, ogrenci gorusu ABSTRACT: The purpose of this study is to investigate the opinions of students towards the utilization of educational computer games in their courses. The study was conducted for 9 weeks with twenty-four 6th grade students attending a Social Studies class in a private school located in Ankara, Turkey. The results of this qualitative study indicated that students liked the educational computer game environment, and their motivation towards Social Studies course increased due to the utilization of the game as a supportive course element.
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