Understanding initial experiences with Mindmax, an mHealth app that draws on shared interests in sports and video games
2017
Mobile health (mHealth) apps have significantly increased in use and popularity in recent years. However, the initial experience of users with these apps is poorly understood. MindMax is an mHealth wellbeing app, designed and championed by the Australian Football League Players Association (AFLPA), which aims to harness the high levels of engagement with video games and widespread interest in sports to connect with users. Our qualitative research uses MindMax as a case study to understand the initial experiences of seven users. Our findings suggest that mHealth apps like MindMax can engage people in wellbeing training and goal setting; and video games and connections with sports stars and fellow fans can draw people back to the app to foster engagement and support wellbeing goals.
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