A Stochastic Hybrid Systems view at a class of non-cooperative games

2010 
In this paper, a class of non-cooperative games termed resource contention games is studied, modeled through multi-class Stochastic Flow Models (SFMs). We contrast the solutions between system-centric and user-centric optimization in this game setting, and illustrate the gap between the two solutions, which is commonly referred to as the “price of anarchy.”
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