Inclusive Application Interface Designe Aimed at Functional Illiterates

2019 
espanolNeste artigo, destacamos aspectos de uma investigacao que busca construir um design inclusivo, o qual possa apoiar o desenvolvimento de um prototipo de aplicativo destinado a melhorar os niveis de escrita e leitura de analfabetos funcionais – do nivel rudimentar. Este estudo e o resultado das acoes realizadas no Grupo de Estudo “Educacao hibrida, metodologias e objetos de aprendizagem digital em ambientes de mobilidade”, do Mestrado em Educacao e Novas Tecnologias – de uma instituicao privada brasileira de ensino superior. A ideia e elaborar pressupostos de design de inclusao que possam direcionar a criacao de um aplicativo com funcoes que abranjam o perfil e a condicao de analfabetos funcionais, os quais tem carencias de competencias em leitura, tem baixa autoestima para enfrentar o desafio de aprender, e apresentam deficiencias operacionais para o uso de dispositivos moveis e seus aplicativos. A metodologia aplicada neste estudo baseia-se no levantamento de narrativas pessoais desse publico-alvo, que revela necessidades de comunicacao verbal, as quais podem ser planejadas de maneiras interativas no design do aplicativo. Os autores que suportam este estudo tem trabalhado com conceitos de gamificacao, design instrucional, cognicao, aprendizado mediado por interfaces moveis, entre outros, como Concepcion (2016), Santana et al. (2012) e Garcia (2016). EnglishIn this article, we highlight aspects of an investigation that seeks to build an inclusive design, which can support the development of an application prototype aimed at improving the writing and reading levels of functional illiterates - from the rudimentary level. This study is the result of the actions carried out in the Study Group “Hybrid Education, methodologies and objects of digital learning in mobility environments”, of the Master in Education and New Technologies - of a Brazilian private institution of higher education. The idea is to elaborate inclusion design assumptions that can direct the creation of an application with functions that cover the profile and condition of functional illiterates, who have lack of reading skills, have low self-esteem to face the challenge of learning, and present operational deficiencies for the use of mobile devices and their applications. The methodology applied in this study is based on the survey of personal narratives of this target audience, which reveals verbal communication needs, which can be planned in interactive ways in the application design. The authors who support this study have worked with gamification concepts, instructional design, cognition, learning mediated by mobile interfaces, among others, such as Concepcion (2016), Santana et al. (2012) and Garcia (2016).
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