Frame Manipulation Techniques in Object-Based Rendering

2016 
This paper is an analysis of rendering methodology based on high-level abstractions. We make a step further from the standard graphics pipeline architecture and include logical objects as a new primitive type into rendering process. The aim of the proposed method is to simplify rendering process definition by reducing the amount of code required to express programming intents. In particular we focus on problems related to frame manipulations and demonstrate the advantages of high-level abstractions over pure pipeline implementation.
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