Grasping Unknown Objects by Coupling Deep Reinforcement Learning, Generative Adversarial Networks, and Visual Servoing

2020 
In this paper, we propose a novel approach for transferring a deep reinforcement learning (DRL) grasping agent from simulation to a real robot, without fine tuning in the real world. The approach utilises a CycleGAN to close the reality gap between the simulated and real environments, in a reverse real-to-sim manner, effectively "tricking" the agent into believing it is still in the simulator. Furthermore, a visual servoing (VS) grasping task is added to correct for inaccurate agent gripper pose estimations derived from deep learning. The proposed approach is evaluated by means of real grasping experiments, achieving a success rate of 83 % on previously seen objects, and the same success rate for previously unseen, semi-compliant objects. The robustness of the approach is demonstrated by comparing it with two baselines, DRL plus CycleGAN, and VS only. The results clearly show that our approach outperforms both baselines.
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