Juegos electrónicos: retos a los procesos educativos y pedagógicos.

2004 
ELECTRONIC GAMES: CHALLENGES TO THE EDUCATIVE AND PEDAGOGICAL PROCESSES. STUDY OF CASES This investigation explored the new interactive options of entertainment brought by technology, particularly the electronic games. Among those, the game Play Station was chosen. A survey was administered to 27 sixth graders and their three teachers. The messages implicit in the game in regard to social values and communicative contents were analyzed. This study shows the need of teachers to respond to the new challenges posed by technology, and their need to pursue professional development to adapt their pedagogical practice to the new ways of socialization process that children go through by using these games as entertainment.
    • Correction
    • Source
    • Cite
    • Save
    • Machine Reading By IdeaReader
    7
    References
    1
    Citations
    NaN
    KQI
    []