Mediating collaborative design for constructing educational virtual reality environments: A case study
2004
This paper presents a case study of a multidisciplinary team designing a virtual environment and instrument for young children's science inquiry learning. The designers had the course of meetings to collaboratively develop a learning unit using CLOVES, a virtual world builder. The study showed the potential of CLOVES as a collaborative medium. The designers actively participated in decision-making at every stage of the design process and shared knowledge among one another, which helped the establishment of common ground.
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