Uso de la realidad virtual en terapia ocupacional: estudio transversal en centros de neurorrehabilitación de Alicante:

2020 
Objetivos: el uso de la realidad virtual representa un enfoque metodologico prometedor como intervencion terapeutica en neurorrehabilitacion. En este estudio se analizo el uso de la RV en terapia ocupacional con pacientes neurologicos. Metodos: se llevo a cabo un estudio descriptivo transversal con terapeutas ocupacionales de centros de neurorrehabilitacion de la provincia de Alicante, entre febrero y mayo de 2017. La informacion se recogio online con un cuestionario de 36 preguntas. Resultados: De 23 participantes, la mayoria eran mujeres (82.6%) y con edad media de 31.4 (DE: 4.1) anos. La mitad (52.2%) usaba la realidad virtual como herramienta de tratamiento, principalmente con personas de 46-65 anos (75.0%), con dano cerebral adquirido (75.0%) y alteraciones cognitivas (91.7%). Las areas principales de intervencion fueron: atencion (83.3%), vision (75.0%), miembro superior (75.0%), comunicacion verbal (66.7%), alimentacion (50.0%), compras (41.7%) y participacion social con amigos (41.7%). Los sistemas de RV mas utilizados fueron la plataforma NeuronUp (50.0%) y el ordenador y/o tableta junto con los dispositivos Kinect y Wii (33.3%). Conclusiones: Solo la mitad de lo/as terapeutas ocupacionales usaban la realidad virtual como complemento al tratamiento convencional. Son necesarios mas estudios sobre el uso de estas tecnicas en terapia ocupacional con personas con afecciones neurologicas. Objective: We aimed to analyze the use of virtual reality among occupational therapists working with neurological patients. Methods: A descriptive cross-sectional study was conducted on occupational therapists working in neurorehabilitation centers in the Alicante province between February and May 2017. The information was collected using an online questionnaire made up of 36 questions. Results: Of the 23 participants, the majority of them were women (82.6%) with an average age of 31.4 years (SD: 4.1). Approximately half of them (52.2%) used virtual reality as a treatment tool, mainly with adults aged 46-65 (75.0%) affected by acquired brain damage (75.0%) and with cognitive alterations (91.7%). The intervention areas targeted were: attention (83.3%), vision (75.0%), upper limb mobility (75.0%), verbal communication (66.7%), eating (50.0%), shopping (41.7%), and social participation with friends (41.7%). The most used virtual reality systems in occupational therapy treatments were the NeuronUp platform (50.0%) and Xbox Kinect ® / Nintendo Wii ® (33.3%) used with a computer or a tablet. Conclusions: Only half of the occupational therapists in the study used virtual reality as a complementary tool for conventional treatment. Further studies exploring the use of these techniques in occupational therapy with people affected by neurological conditions are required. DeCS Aprendizaje; Enfermedades del sistema nervioso; Realidad virtual; Rehabilitacion Neurologica; Terapia ocupacional; Videojuegos. MeSH Learning; Nervous System Diseases; Virtual reality; Neurological Rehabilitation; Occupational therapy; Video games. DOI: S1885-527X2020000200003 (version en castellano) DOI: S1885-527X2020000200004 (English version)
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