Integrating Cutting Edge Devices to Increase Student Retention in Programming (Abstract Only)

2015 
Literature has estimated that about 33% of students who start a computer science degree program eventually drop or fail their first programming course. With the decreasing number of college graduates entering the computing industry, the workforce is missing out on the wealth and breadth of innate student ability and skills that are switching to non-STEM fields. This project developed, implemented and researched the effects of an innovative instructional strategy that integrated cutting-edge devices into an intermediate programming curriculum. Assignments were designed with the Java Software Ddevelopment Kkit for Java to strengthen student motivation and engagement by tapping into their creativity, collaborative skills, and critical thinking by using the InterAxon Muse, Oculus Rift, and the LeapMotion devices. Preliminary data indicates that although students may have enough motivation and interest in programming to persevere through the course, the implementation of this teaching methodology positively impacted their views and beliefs about programming skills and their relevance to their education. As well, survey data shows that student self-efficacy increased immediately after this educational intervention. Finally, instructor reflections point to a general shift in class morale and engagement with the inclusion of the assignments where students were required to solve problems without documentation. Future implications are also presented in this poster.
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