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Technological Aspects of the Gamification Model for e-Learning Participant's Engagement
Technological Aspects of the Gamification Model for e-Learning Participant's Engagement
2016
Daina Gudonienė
Reda Bartkute
Danguole Rutkauskiene
Tomas Blazauskas
Keywords:
Knowledge management
Multimedia
Psychology
e learning
Mathematics education
Social psychology
Correction
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