Kinect-based occupational therapy virtual environment for functional neurorehabilitation of the upper limb

2015 
The use of virtual reality technologies has attracted great interest in the area of functional neurorehabilitation [1]. These technologies have a strong ludic component that can increase motivation. Furthermore, Kinect-based motion tracking enables us to individualize the exercises and to generate knowledge [2]. The aim of this research is to perform a proof of concept test of a virtual environment for upper limb rehabilitation. To this end, we have designed two rehabilitation virtual scenarios based on occupational therapy activities. Activities are monitored by a control system based on Microsoft® Kinect sensor [3], for performing bilateral hand coordination and finger dissociation rehabilitation exercises. Both virtual scenarios have been validated by expert therapists at the Institut Guttmann of Nerurrehabilitacion and a preliminary evaluation has been performed with four traumatic brain injury patients.
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