Embodied metaphor elicitation through augmented-reality game design

2013 
In this paper we present our experience of eliciting metaphors through the process of game design with children. For the purpose of determining a set of user interactions desired in children's augmented-reality experiences, we have conducted a study in which children used craft materials to design augmented-reality games. Game interactions and mappings between physical and virtual worlds were then analyzed to reveal metaphors in children's thinking. We describe the wide range of elicited metaphors, and argue for the use of game design as a process for metaphor elicitation.
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