Web-based shape modeling with HyperFun
2005
In this article, we have developed an open system architecture and Web-based shape-modeling applications using HyperFun, a high-level programming language for specifying implicit surfaces and FRep objects. We based our system on empirical modeling principles to allow for implementation of realistic behavior of shape models situated in multiagent environments, providing open-ended exploration and experimentation with shared models. Shape modeling systems based on HyperFun modeling language treat Internet-based shape modeling as a resource and let users collaborate in shape development.
Keywords:
- Situated
- Service-oriented modeling
- Modeling language
- Web application
- Architecture
- VRML
- Constructive solid geometry
- Computer science
- The Internet
- Theoretical computer science
- Open system (systems theory)
- Human–computer interaction
- Function representation
- Multimedia
- Java applet
- Computer Aided Design
- Programming language
- Correction
- Source
- Cite
- Save
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