Time-Dependent Surveillance-Evasion Games

2019 
Surveillance-Evasion (SE) games form an important class of adversarial trajectory-planning problems. We consider time-dependent SE games, in which an Evader is trying to reach its target while minimizing the cumulative exposure to a moving enemy Observer. That Observer is simultaneously aiming to maximize the same exposure by choosing how often to use each of its predefined patrol trajectories. Following the framework introduced in [1], we develop efficient algorithms for finding Nash Equilibrium policies for both players by blending techniques from semi-infinite game theory, convex optimization, and multi-objective dynamic programming on continuous planning spaces. We illustrate our method on several examples with Observers using omnidirectional and angle-restricted sensors on a domain with occluding obstacles.
    • Correction
    • Source
    • Cite
    • Save
    • Machine Reading By IdeaReader
    0
    References
    4
    Citations
    NaN
    KQI
    []