Applying Spatial Computing to Everyday Interactive Designs
2014
htmlabstractIn this position paper, we address the applicability
of spatial computing in the field of interactive architecture. The
process of designing large-scale interactive systems is cumbersome,
due in fact to single design cycles (transforming ideas into
prototypes) taking a period of time usually measured in months,
most of it dedicated to writing the software controlling the system.
As most interactive architecture projects pass through several
design cycles interleaved with user studies, speeding up the
generation of the needed software becomes of crucial importance.
The global-to-local programming approach is in fact a perfect tool
for this task. Describing complex behaviors with simple rules
is rarely seen in the existing installations, the large majority
employing a central computer for the control of the system.
Building up on our previous experience in this area, we created
HiveKit, a proof of concept allowing bridging between the two
fields, giving non-specialists easy access to distributed algorithms.
HiveKit is a software package which allows designers to specify
the desired behavior and automatically generate and deploy the
needed code on networks of embedded devices. We introduce several
projects where HiveKit is employed and create an argument,
based on user studies, favoring the need for large-scale adoption
of such tools.
Keywords:
- Correction
- Source
- Cite
- Save
- Machine Reading By IdeaReader
6
References
0
Citations
NaN
KQI