유아용 게임 놀이 매트를 활용한 보호 앱 개발

2016 
In this study, we designed and implemented a protection application utilizing baby play mat. Proposed application can be configured contents to educate and play a crossword puzzle. While parents and children are away for a while, it is possible to observe play behavior of children and control contents with a smart-phone leveraging the Internet of Things(IoT) technology. The mat is designed to play the play-based education contents or the game for children(aged 0-3). The computing environment of the smart play mat was building by utilizing RFID, Arduino and sensors. This study is expected to be used in various places that require protection of children such as the child-care center, nursery and preschool.
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