Towards an in-depth approach for therapeutic games creation using KINECT sensor

2019 
It is commonly believed that Serious Games (SG) are classified as effective and efficient tools that bring solutions to the medical field especially the therapeutic one and have several positive aspects. For this reason, in order to help rehabilitation doctors to adapt the medical context to a particular therapeutic game among the available ones is to provide them an easy-to-use model based on simple, intuitive and ergonomic graphic schemes that make it possible and easier for rehabilitation doctors to create and design therapeutic games that can enhance the intrinsic motivation of their patients. The work we present in this article deals with the general problem of designing specific serious games for doctors rather than standard games to help them set up their games in order to recover enough data for interpretation that allows them to measure their patients' progress, in which our approach consists of production games design that permits rehabilitation doctors to take part in the design of therapeutic games via KINECT sensor according to the state and motivation of patients. These games are oriented towards the medical re-education of the cognitive disorders that we contemplate in this research work: upper and lower limb movement disorders.
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