Supervising Biofeedback-based serious games

2015 
Children with learning disabilities require the supervision of special expert teachers during their learning process. The recent years, educational pieces of software for students with dyslexia, dysgraphia, dyscalculia or Attention Deficit Hyperactivity Disorder (ADHD) were developed. The problem of using such applications is twofold. First, there is no solution for distance supervising those students who have no direct access to the appropriate experts. Second, in classroom situations or frontal education, the attention of the supervisor is shared. In this paper we present a framework that gives universal solution to supervising students learning with mobile applications. In addition, biofeedback technologies are applied to represent the mental state of the children for the teacher, enabling her to infer their mood to keep the learning process on an optimal track.
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