Statecraft X: Learning Governance by Governing

2016 
In this chapter, I describe and explain the Statecraft X game-based learning curriculum for social studies taken by 15-year-old students as part of the formal curriculum in school. Aligned with the performance -theoretic perspective articulated in this book, students learn governance by governing virtual towns in the Statecraft X game; they do not merely learn about governance. From a pedagogical perspective, students learn by engaging in inquiry , in a manner consistent with the learning tenets set out by Dewey (The Middle Works of John Dewey, 1899–1924 6:177–356, 1909/1991).
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