Crowd Motion Editing Based on Mesh Deformation

2020 
Computer simulation is a significant technology on making great scenes of crowd in the film industry. However, current animation making process of crowd motion requires large manual operations which are time-consuming and inconvenient. To solve the above problem, this paper presents an editing method on the basis of mesh deformation that can rapidly and intuitively edit crowd movement trajectories from the perspective of time and space. The method is applied to directly generate and adjust the crowd movement as well as avoid the crash between crowd and obstacles. As for collisions within the crowd that come along with path modification problem, a time-based solution is put forward to avoid this situation by retaining relative positions of individuals. Moreover, an experiment based on a real venue was performed and the result indicates that the proposed method can not only simplify the editing operations but also improve the efficiency of crowd motion editing.
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