Bizarro game controllers studio proposal

2011 
Tangible interfaces are increasingly becoming commercially available products in the current generation of game controllers like the Nintendo Wii Remote, Microsoft's Kinect, and Sony's Eye. Tangible interaction researchers and designers can push the envelope of game controllers by thinking creatively about input device design. At the same time, the constraints of controlling a playable game can provide us with a fun, engaging, and useful design exercise.
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