CONTE-ME UMA HISTÓRIA, MAS NÃO ME DIGA QUE VOCÊ A ESTÁ CONTANDO: OS JOGOS DIGITAIS E UMA NOVA NARRATIVIDADE

2011 
The object of this thesis is to introduce and analyse new forms of narrative in computer games. Based on multiple uses of interactivity and presenting formats and characteristics that relate closely to the concepts of ‘remediation’ and ‘convergence’, this new form of storytelling is influenced by other media, at the same time that, in the cyclical development, evolution and unveiling of its language, remediation reaches, so to speak, its final stage, in which, going beyond notions of ‘translation’ and ‘borrowing’, the language of digital games reaches a point of rupture, implementing a new form of expression with its own particular characteristics.
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