Augmented Reality-Based Role-Playing Contents for Education

2012 
In recent years, augmented reality technologies have been a subject of great interest among the lots of community. In the education applications, old-fashioned materials are still used, despite remarkable technological developments in the industrial area. Textbooks are mainly used in educational systems and many educators are very passive about applying new materials. In this paper, we present an augmented reality system for education. Our system consists of an authoring tool that can be used to create educational contents, a viewer that plays those contents, and an engine to power the tool and viewer. Based on the system, we present three role-playing contents for increasing educational benefits.
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