Towards a UML-based Reference Model for Blended Learning
2014
Blended Learning (BL) environments are defined as tools that aim at aiding blended learning practices since they use new technologies to learners from constraints of time and place. A research target of this area is the use of new modeling techniques for this type of environment, taking into account not only aspects of data such as accounts, school infrastructures, but also educational profiles of the course and educational agents involved. In this paper we developed a modeling technique for BL targeting blended learning applications. Our modeling technique takes into account pedagogical observations and needs identified by actors (students, professors, and the staff involved in the development of the learning environment) to prepare BL environments. Our approach was evaluated using a distance-learning environment in a pilot class of Software for Tourism Course. The class aims at teaching software for professionals in this area. The implementation of pilot class allowed developers to have an initial contact with a productive and dynamic learning environment. Furthermore, it was possible to generate a real application based on the proposed approach.
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