게임 플레이의 문화생산을 위한 열린 시스템 디자인의 필요성
2010
Advancement of media and their acceptance has led to new perspectives on virtual reality, and has promoted reproduction of diverse cultures. Playing game has many meanings, and its potential is especially powerful in cultural production. Cultural reproduction of game has provided an opportunity to shed light on its positive aspects. To foster such view, it is necessary to revitalize open system design. In this research, cases of open system games, such as SIMS and Spore, are examined based on theoretical concepts. The analysis result shows that creative cultural production, in terms of creative and social activities and perception and cognition, is indeed a part of game play. Designing games with open system that has potential for cultural production will promote interaction between game and players, and lead to a cycle of cultural reproduction.
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