Real-Time Re-Textured Geometry Modeling Using Microsoft HoloLens

2018 
We implemented live-textured geometry model creation with immediate coverage feedback visualizations in AR on the Microsoft HoloLens. A user walking and looking around a physical space can create a textured model of the space, ready for remote exploration and AR collaboration. Out of the box, a HoloLens builds a triangle mesh of the environment while scanning and being tracked in a new environment. The mesh contains vertices, triangles, and normals, but not color. We take the video stream from the color camera and use it to color a UV texture to be mapped to the mesh. Due to the limited graphics memory of the HoloLens, we use a fixed-size texture. Since the mesh generation dynamically changes in real time, we use an adaptive mapping scheme that evenly distributes every triangle of the dynamic mesh onto the fixed-size texture and adapts to new geometry without compromising existing color data. Occlusion is also considered. The user can walk around their environment and continuously fill in the texture while growing the mesh in real-time. We describe our texture generation algorithm and illustrate benefits and limitations of our system with example modeling sessions. Having first-person immediate AR feedback on the quality of modeled physical infrastructure, both in terms of mesh resolution and texture quality, helps the creation of high-quality colored meshes with this standalone wireless device and a fixed memory footprint in real-time.
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