UX analysis: A workout application focusing on elements of user experience and gamification
2018
The purpose of the thesis was to examine what aspects make up a compelling
user experience by developing a gym workout application for mobile phones.
By combining research and collaborating with test users, an application for
Android and iOS was developed and evaluated. By doing several iterations of
the application it was possible to nd out what contributes to a compelling
user experience and implement this in a real product. Gamication increases
the user experience and has the potential to motivate users. User experience
is a subjective topic which makes it dicult to dene. Aspects to consider are
standardization, a logical
ow and visual eects. The project outcome was an
application released to the app stores as well as valuable insights into how user
experience can make an impact on the usability of an application.
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