Serious Game for Haka-Based Cultural Heritage Leraning

2012 
Games have been an important activity in human society with a meaningful impact in education. In this context, serious game joins entertainment and education for presentation, simulation or training of activities in several areas. This paper reports the importance of planning in serious games, particularly to identify the best approach to be adopted for the development. The main focus is the design of serious games for Haka-based cultural heritage education for children and adults. By focusing on those cultural heritage artifacts that pertain to the field of arts and archeology, thus driving the reader to reflect on the pedagogical impact that may derive from exploiting serious game potentialities. Serious Game, in fact, on the one hand, offers an easier access and a multi-perspective view of cultural h heritage artifacts, and, on the other, may also enrich and improve cultural heritage education thanks to the adoption of innovative learning and teaching methods.
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