遊戲輔助機制之設計:以「小蜜蜂」射擊遊戲為例

2015 
How to match player's skills and game challenges plays an important role in digital game design. Many games have imbedded some mechanisms to assist players to enhance their skills and to improve the game playfulness. However, current assisted mechanisms either provide the selection of level difficulties before playing the game, or dynamically adjust the game difficulty while playing. For the former approach, the simplest level is still too difficult for some players. For the latter one, it will let players confuse about the game challenges. This study will analyze these assisted mechanisms and propose a design method. This method will provide the assisted mechanism to players if they can't overcome the game challenges. By using the shooting game as an illustration, It was shown that the proposed method can effectively match the player's skills and game challenges. The game playfulness and enjoyment can be effectively improved by using the proposed assisted mechanism.
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