Tendências e intendências das pesquisas realizadas pelo GPINTEDUC: constatações e percepções dos estudos mediante um mapeamento sistemático de literatura

2021 
This paper presents a systematic literature review of publications carried out by members of the Research Group for Innovation and Technologies in Education (GPINTEDUC) from the year 2017, simultaneously joining the Graduate Program in Scientific, Educational and Technological Background (PPGFCET) of the Federal Technological University of Parana (UTFPR), Curitiba campus. The research aimed to map the studies of GPINTEDUC members, who are academics or graduates of PPGFCET, seeking to diagnose the bias and intentions of the research published by the group's participants. The research was carried out in April 2021 by consulting the lattes curricula of the research group participants. After methodological procedures, 65 publications were collected, which were categorized into five thematic focuses: Teacher Background, Science Teaching, Mathematics Education, Inventory Research and Theoretical Production. The results point to publications aimed at scientific journals, conference proceedings, books, academic research and educational products, focusing on investigating and stimulating the use of digital technologies such as App Inventor, Learning Objects, Scratch, Kahoot, Programae!, GeoGebra and Augmented Reality to the teaching and learning processes of Mathematics and Science at different levels of Teaching in Basic and Higher Education. Likewise, it is noticed that some of the researches are based on methodologies such as gamification and learning theories such as Constructionism and Meaningful Learning, indicating the promotion of learning and a differentiated and dynamic educational environment. Furthermore, some works do not cover the use of these technologies in pedagogical practices, exposing new directions for investigative methodologies through concrete materials. Thus, it turns out that the trend of GPINTEDUC studies encompasses investigations regarding the creation, use and reuse of Mobile Educational Applications and Learning Objects directed to the educational processes of Mathematics and Science. In this flow, studies are rehearsed regarding the use of games, gamification, and visual programming for teacher background. Finally, it is known that this inventorying methodology is flexible and may be adapted by other researchers and result in different data from those presented in this research.
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