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Virtual reality for the masses.

2014 
Virtual reality is used in many military, scienti c, and industrial applications, ranging from training astronauts to designing automobiles. Despite an eager market, the lack of high-performing products at consumer-level prices has relegated entertainment VR applications to something you’d nd in an amusement park or still languishing as a prototype. However, the announcement of several new high-performance VR devices aimed at the consumer market suggests that we might soon have more immersive gaming options.
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