Ensino de lógica de programação no ensino fundamental utilizando o jogo Robotizen: um relato de experiência

2019 
This paper reports an experience of undergratuate students teaching children in an elementary school basic concepts of programming. Aiming to set up an attractive and fun learning context, it was used an educational game named Robotizen. Its game design while enhance the experience of learning to code during the gameplay, also allowed researchers to come up with several new instructional strategies. The project was driven by a method that took in account stages of cognitive development of participants. Also, in strategically splitting the levels of Robotizen to achieve an iterative and collaborative model of learning. Results suggests how potential is this game to engage and provide an environment to learn interest and discovery-driven.
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