A bandwidth friendly architecture for Cloud Gaming

2017 
Cloud Gaming is emerging as a viable alternative to traditional stand-alone and online computer games. The current trend is to design efficient remote-rendering models for cloud gaming that allow video packets of game scenes to be sent across, from servers to clients, for an optimal game experience. This approach, however, still raises concerns in terms of network bandwidth and costs associated, becoming bottlenecks for game developers and users, particularly under scarce bandwidth availability. In this paper, we propose an architecture for computer gaming that leverages cloud advantages for gaming in the absence of necessary bandwidth to support remote rendering. Implementation of the proposed model through Amazon Web Services (AWS) using a prototype game and evaluation through several studies has revealed that only 1KBps data per player is transferred between cloud and players. Through these results, the paper presents arguments for more careful planning and need for further documentation in order to design games, choosing the correct resources as part of the architecture.
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