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Golf green visualization

1992 
Nonrealistic rendering techniques that enhance viewer perception of golf green topography and how that topography affects putting are discussed. Conventional computer graphics and numerical analysis techniques are combined with application-specific modeling and analysis algorithms to enhance a viewer's understanding of the golf green and model golf ball trajectories and putting difficulty. The coding of the system in LYMB and implementation of the system in broadcasts of two golf tournaments are described. >
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