The influence of computer games on visual–motor integration in profoundly deaf children
2013
The purpose of this research was to examine the influence of specialised software on the visual–motor integration of profoundly deaf children. The research sample was made up of 70 students aged from seven to 10, 43 of whom formed the experimental group and 27 the control group. The students in the experimental group used computers once a week during a period of five months. Levelling of the groups was conducted on the basis of gender, IQ and academic achievements. Examination of visual–motor integration was produced through a subtest of the Acadia test: ‘Visual–Motor Co-ordination and Possibility of Sequence’. Students in the experimental group achieved higher scores than those in the control group but, of the experimental groups, only the results of the seven-year-olds were statistically significantly higher.
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