Broadband (0–5 Hz) Fully Deterministic 3D Ground‐Motion Simulations of a Magnitude 7.0 Hayward Fault Earthquake: Comparison with Empirical Ground‐Motion Models and 3D Path and Site Effects from Source Normalized Intensities
2019
We report on high-performance computing (HPC) fully deterministic simulation of ground motions for a moment magnitude (M ) 7.0 scenario earthquake on the Hayward fault resolved to 5 Hz using the SW4 finite-difference code. We computed motions obeying physics-based 3D wave propagation at a regional scale with an M 7.0 kinematic rupture model generated following Graves and Pitarka (2016). Both plane-layered (1D) and 3D Earth models were considered, with 3D subsurface material properties and topography interpolated from a model of the U.S. Geological Survey (USGS). The resulting ground-motion intensities cover a broader frequency range than typically considered in regional-scale simulations, including higher frequencies relevant for engineering analysis of structures. Median intensities for sites across the domain are within the reported between-event uncertainties (τ) of ground-motion models (GMMs) across spectral periods 0.2-10 s (frequencies 0.1-5 Hz). The within-event standard deviation ϕ of ground-motion intensity measurement residuals range 0.2-0.5 natural log units with values consistently larger for the 3D model. Source-normalized ratios of intensities (3D/ 1D) reveal patterns of path and site effects that are correlated with known geologic structure. These results demonstrate that earthquake simulations with fully deterministic wave propagation in 3D Earth models on HPC platforms produce broadband ground motions with median and within-event aleatory variability consistent with empirical models. Systematic intensity variations for the 3D model caused by path and site effects suggest that these epistemic effects can be estimated and removed to reduce variation in site-specific hazard estimates. This study motivates future work to evaluate the validity of the USGS 3D model and investigate the development of path and site corrections by running more scenarios. w w
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